Hey everyone! {ABA}Jokers_Wild
10-12-2011 23:13pm E.S.T.Couple of more maps to test out for playability when uploadedDM-{ABA-Ballistic}Dust2k5[1] path nodes-> corrected heights, length between nodes too long additional nodes added to correct connect points.
[2] {Weapon bases} path nodes on top not needed moved to side. crates with path nodes gave issues for
needing jump pads to lower nodes, minor but still made unreal engine do needless calculations. bots bumped into crates and walked with no return motion.
[3] some player starts had no path nodes inline with them; added nodes where needed.
DM-{ABA-Ballistic}Spiffingrad[1] path nodes corrected and or added for bots.
[2] Path nodes too far from one another added nodes where needed.
[3] Weapons bases; a few were not on a flat surface. Lowered weapon bases and aligned to floor.
[4] player starts had no path nodes inline with them added nodes where needed, removed [2] others.
[5] There was at times a vehicle that would turn over on it's side and not respawn/refresh. It would constantly fire it's weapon.
I found a barb wire fence with a "blocking texture"
surrounding it. I believe this caused the vehicle to halt and be stuck in that spot
thus not allowing to continue on the roadpath nodes setup for it. I REMOVED the
blocking around that barb wire. Vehicle is free to
move. Let me know it that happens again. that did get annoying.
As I receive them; I will do my best to enhance and or correct them for server play.
till next time-
Be safe, Be well and enjoy.
regards;
{ABA}Jokers_Wild